mocaptyx In development

OPTICAL MOTION CAPTURE

Capture motion.
Create
animation.

Your movement. Your next creation.

Capture full-body motion with DIY cameras and reflective markers. Retarget live and recorded motion to a 3D character’s proportions, fine-tune it, and export it for your projects.
MOCAPTYX is a motion capture project in development.

VMDFBXBVHVMC
Features & release plans

The app, source code, camera designs, and hand/finger options are being prepared for release.
An official app release on Steam is planned.

01 / PLAYBACKDevelopment build
Actual playback from the app. Recorded quality · 16 seconds · No audio.

02 / RETARGETING

Fit your character.
Live or recorded.

Automatically retarget motion to your character’s skeleton and proportions. Adjust for leg length, hip height, and foot contact, then fine-tune as needed.

This clip compares recorded motion: the original skeleton in gray on the left, and the retargeted skeleton in blue on the right. About 20 seconds · Original speed · No audio.

Try the sample motions

Google Drive · VMD / FBX / BVH
Exported from a development build and already retargeted to a particular body shape. Adjust them for your own character.

← Original motionRetargeted result →

03 / SIDE BY SIDE

One motion.
Two ways to solve it.

On the left: the method used for live capture.
On the right: the method used when processing a recording for export.
Compare the results from the development build.

These are examples from development. Speed and accuracy vary with capture conditions and PC specifications. This is a comparison of the results, not a real-time processing benchmark. On-screen labels in the recording are in Japanese.

← Live qualityRecorded quality →

PROJECT DOCUMENTATION

Explore the English README.

Features, equipment, current limitations, and upcoming releases.
Find the project details and licensing direction on GitHub.

Read on GitHub