OPTICAL MOTION CAPTURE
Capture motion.
Create
animation.
Your movement. Your next creation.
Capture full-body motion with DIY cameras and reflective markers. Retarget live and recorded motion to a 3D character’s proportions, fine-tune it, and export it for your projects.
MOCAPTYX is a motion capture project in development.
The app, source code, camera designs, and hand/finger options are being prepared for release.
An official app release on Steam is planned.
02 / RETARGETING
Fit your character.
Live or recorded.
Automatically retarget motion to your character’s skeleton and proportions. Adjust for leg length, hip height, and foot contact, then fine-tune as needed.
This clip compares recorded motion: the original skeleton in gray on the left, and the retargeted skeleton in blue on the right. About 20 seconds · Original speed · No audio.
Try the sample motionsGoogle Drive · VMD / FBX / BVH
Exported from a development build and already retargeted to a particular body shape. Adjust them for your own character.
03 / SIDE BY SIDE
One motion.
Two ways to solve it.
On the left: the method used for live capture.
On the right: the method used when processing a recording for export.
Compare the results from the development build.
These are examples from development. Speed and accuracy vary with capture conditions and PC specifications. This is a comparison of the results, not a real-time processing benchmark. On-screen labels in the recording are in Japanese.
PROJECT DOCUMENTATION
Explore the English README.
Features, equipment, current limitations, and upcoming releases.
Find the project details and licensing direction on GitHub.